Here you'll learn what each character inventory components does.
Initial Containers: The initial item containers. You can also add more containers at runtime using the AddContainer() method.
For more information on item containers see:
Drop Obstacle Mask: The layer mask that will be used in checking for obstacles when items are dropped.
Drop Transform: Dropped items are spawned relative to this transform.
Drop Force Mode: The force mode that will be added to the rigidbody of the dropped item.
Item Drop Settings: Position, rotation offsets etc.
Sack Prefab: The prefab used when an item that's dropped doesn't have a pickup (e.g. clothes) or when dropping multiple items at once.
Inventory Startup Info: A predefined list of items that will be added to the inventory. To create one, right click in the project view and select:
"Create / Survival Template Pro / Inventory / Startup Items"
Toggle Threshold: How often can the inventory inspection be toggled (e.g. open/close backpack).
For information about items look into:
At their core item containers are just a list of items.
Name: The name of the item container. If you need to get access to this container you can use the Inventory.GetContainerWithName() method and pass in the name of this container.
Max Weight: The max weight that this container can hold, no item can be added if it exceeds the limit.
Flag: Acts as a container type.
Size: Number of item slots that this container has (e.g. Holster 8, Backpack 25 etc.).
Valid Categories: Only items from the specified categories can be added.
Required Properties: Only items with the specified properties can be added.
Required Tag: Only items that are tagged with the specified tag can be added.