Here you'll learn what each character sleep component does.
Go To Sleep Duration: How much time it takes to transition to sleeping (e.g. moving to bed).
Sleep Delay: How much time it takes to fall asleep.
Sleep Duration: Sleep duration in seconds.
Wake Up Delay: How much time to wait after the sleep is done, before getting up.
Wake Up Duration: How much time it takes to transition from sleeping to standing up.
Hours To Sleep: Max hours that can pass while sleeping.
Max Get Up Hour: Max hour this character can wake up at, we don't want to be lazy :)
Only Sleep At Night: If enabled, this character will not be allowed to sleep during the day.
Check For Enemies: Check for enemies before sleeping, if any of the are found, this character will be unable to sleep.
Check For Enemies Radius: The enemy check radius.
Enemies Layer Mask: The enemy layer, any object with this layer will be considered an enemy.
Cant Sleep Sound: Sound that will be played when attempting to sleep unsuccessfully.