Here you'll learn what each character building component does.
Follow Character Rotation: Should the "placeables" follow the rotation of the character?
View Angle Threshold: Max angle for detecting nearby sockets.
Rotation Speed: How fast can the "placeables" be rotated.
Build Range: "Max building range.
Buildable Mask: Tells the controller on what layers the "buildables" are.
Free Placement Mask: Tells the controller on what layers can "placeables" be placed.
Overlap Check Mask: Tells the controller what layers to to check when checking for collisions.
Place Sound: Sound to play when placing an object.
Invalid Place Sound: Sound to play when the controller tries to place an object but detects a collision.
Max Detection Distance: The max detection building preview distance.
Max Detection Angle: The max angle detection building preview.