Here you'll learn what each character wieldable component does.
Audio Player: The audio player that every wieldable will use.
Holster Container: The corresponding inventory container (e.g. holster, backpack etc.) that this behaviour will use for selecting items.
Select On Start: Should this behaviour select the "starting slot item" on start.
Starting Slot: The fist slot that will be selected.
Inventory Based Wieldables: All of the Item Id - Wieldable pairs.
Survival Book Prefab: Corresponding survival book wieldable prefab.
Left Pages Object Name: The left pages object name of the book (used to parent the UI).
Right Pages Object Name: The right pages object name of the book (used to parent the UI).
Toggle Cooldown: How often can the survival book be enabled/disabled (in seconds).
Anchor: Transform used in determining the base ray position and orientation.
Walk Spread Mod: How much will walking affect (randomly spread) the final ray.
Run Spread Mod: How much will running affect (randomly spread) the final ray.
Crouch Spread Mod: How much will crouching affect (randomly spread) the final ray.
Airborne Spread Mod: How much will being airborne affect (randomly spread) the final ray.