To start creating an item pickup, add an "Item Pickup" component to your object:
After that you'll need to set the corresponding item to the one that you want:
Item: Corresponding item id.
Item Count: How many items of the same type is this item going to contain.
Primary Flags: The first type of container that this item will be added to (e.g. a weapon would be added to the holster at first).
Pick Up Sound: Sound that will be played upon picking the item up.
Here you'll learn how to create an item
Here you can learn what every item setting means
Name: Item name.
Id: Unique id (auto generated).
Category: Category of this item.
Icon: Item Icon.
Description: Item description to display in the UI.
Pickup: Corresponding pickup for this item, so you can actually drop it, or pick it up from the ground.
Stack Size: How many items of this type can be stacked in a single slot.
Tag: String tag (similar to GameObject.Tag), it can have many use cases but the main one is to limit the item from being placed in certain item containers (e.g. stop this item from being placed in the holster container if it's not tagged as a wieldable). You can also define custom tags (see next tab).
Properties: all the item's properties, like Durability, Health Restore, Fuel and so on. You can also define custom properties (see next tab).
Has Blueprint: Does this item have a blueprint? (Required for crafting and dismantling)
Blueprint: A list with all the "ingredients" necessary to craft this item, it's also used in dismantling.
IsCraftable: If enabled this item will show up in the survival book as a craftable item.
Craft Duration: How much time does it take to craft this item, in seconds.
Allow Dismantle: Can this item be dismantled?
Dismantle Efficiency: An efficiency of 1 will result in getting all of the item back after dismantling, while 0 means that no item from the blueprint will be made available.
To create any item navigate to: "Tools / STP / Item Management".
While there, you'll see the items organized by category. Choose a category, or create your own, and then create your item in that category, just click the "+" button for adding new elements.
When you've added a new item in your desired category, click on it, you'll see all of it's info in the Item Inspector.