Here you'll learn what each character movement component does.
Acceleration: How fast can this character achieve max state velocity.
Damping: How fast will the character stop when there's no input (a high value will make the movement more snappy).
Airborne Control: How well can this character move while airborne.
Step Length: How much distance does this character need to cover to be considered a step.
Forward Speed: The forward speed of this character.
Back Speed: The backward speed of this character.
Side Speed: The sideway speed of this character.
Slope Speed Mod: Lowers/Increases the moving speed of the character when moving on sloped surfaces (e.g. lower speed when walking up a hill).
Anti Bump Factor: A small force applied to the character to make it stick to the ground when moving on a descending terrain/collider.
Enable Running: Is this character allowed to run?
Run Speed: The max running speed.
Run Step Length: Step length specific to running.
Enable Jumping: Is this character allowed to jump?
Jump Height: The max height of a jump.
Jump Timer: How often can this character jump (in seconds).
Enable Crouching: Is this character allowed to crouch?
Crouch Speed Mod: The velocity mod for crouching (multiplied with the base speed: forward, back speed etc.)
Crouch Step Length: Step length specific to crouch walking.
Crouch Height: The controllers height when crouching.
Crouch Duration: How long does it take to crouch.
Enable Sliding: Should this character slide when standing on slopes?
Slide Threshold: The angle at which the character will start to slide.
Slide Speed: The max sliding speed.
Gravity: The strength of the gravity.
Obstacle Check Mask: Layers that are considered obstacles.
Low Vitals Velocity Mod: How much will the max velocity be affected by low vitals (e.g. hunger, thirst etc.)
Wieldable Weight Velocity Mod: How much will the max velocity be affected by the equipped wieldable weight.
Carriables Count Velocity Mod: How much will the max velocity be affected by the amount of carried "carriables".
Disable Run On Stamina Value: At which stamina value (0-1) will the ability to run be disabled.
Enable Run On Stamina Value: At which stamina value (0-1) will the ability to run be re-enabled (if disabled)
Disable Jump On Stamina Value: At which stamina value (0-1) will the ability to jump be disabled.
Enable Jump On Stamina Value: At which stamina value (0-1) will the ability to jump be re-enabled (if disabled)