Details on all of the included interactable types
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"
Storage Spots: How many slots should this storage crate have.
Cover: Crate cover transform (used for the open/close animations.
Animate Cover: Should the cover be animated?
Animation Duration: How long should the open/close animations last.
Animation Style: Animation easing type.
Closed Rotation: The crate cover closed rotation.
Open Rotation: The crate cover open rotation.
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"
Repair Duration: The time it takes to repair an item at this workbench.
Durability Property: The id of the durability property. After repairing an item the workbench will increase the value of that property for the repaired item.
Repair Audio: Repair sound to be played after successfully repairing an item.
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"
Temperature Effector: Not Implemented
Cooking Spots: How many cooking spots (item slots) this campfire has.
Max Temperature Achieve Time: Not Implemented
Max Fire Radius: Not Implemented
Max Proximity Temperature: Not Implemented
Fuel Duration Mod: Multiplies the effects of any fuel added (heat and added time).
Cooked Amount Property: The property that tells the campfire how cooked an item is.
Cooked Output Property: The property that tells the campfire in what item should the cooked item transform.
Item Cook Duration: The amount of time it takes to cook an item.
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"
Sleep Position Offset: Position offset for the player sleeping handler. (Where the camera will be positioned).
Sleep Position Offset: Rotation offset for the player sleeping handler. (In which direction will the camera be pointed).
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"
Min Toggle Time: Toggle fire on/off cooldown.
Enable Fire Text: Interaction text for when the fire is not ignited.
Disable Fire Text: Interaction text for when the fire is ignited.
Fire FX: Fire particle effects.
Light Effect: Fire light effect component.
Fire Loop Sound: Sound that will be looping while the fire is on.
Fire Audio Volume: Looping fire audio volume.
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Socket"
Model: The door model.
Collider: The door collider.
Open Rotation: Open rotation offset (how much should this door rotate when it opens).
Animation Speed: Open animation rotation speed.
Interaction Threshold: Open/Close door time cooldown.
Locked Animation Duration: How much time should the locked animation last.
Locked Animation Range: How much should the locked animation move the door.
Locked Random Rotation: Locked animation randomness.
Door Open: Audio to play when the door opens.
Door Locked: Audio to play when the tries to open while locked.
Examples Path: "PolymindGames / SurvivalTemplatePro / Samples / ItemPickups"
Item: Corresponding item id.
Item Count: How many items of the same type is this item going to contain.
Primary Flags: The first type of container that this item will be added to (e.g. a weapon would be added to the holster at first).
Pick Up Sound: Sound that will be played upon picking the item up.
Examples Path: "PolymindGames / SurvivalTemplatePro / Samples / Consumables"
Hunger Restore Min: The minimum amount of hunger this consumable can restore.
Hunger Restore Max: The maximum amount of hunger this consumable can restore.
Thirst Restore Min: The minimum amount of thirst this consumable can restore.
Thirst Restore Max: The maximum amount of thirst this consumable can restore.
Consume Audio: Audio that will be played after a character consumes this.
Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Carriables
Definition: The corresponding carriable definition.