Here you'll learn what each character health component does.
Starting Health: The starting health of this character (can't be higher than the max).
Starting Max Health: The starting highest health of this character (can be modified at runtime).
Regeneration Rate: How fast will the stamina regenerate.
Regeneration Pause: How much time the stamina regeneration will be paused after it gets lowered.
Run Decrease Rate: By how much will the stamina decrease per second when running.
Jump Take: By how much will the stamina decrease after jumping.
Item Drop Type:
All: Drop all items upon death.
Equipped: Drop only the equipped wieldable item.
None: Don't drop any items.
Enable Damage: Is this behaviour enabled?
Min Fall Speed: At which landing speed, the character will start taking damage.
Fatal Fall Speed: At which landing speed, the character will die, if it has no defense.