Demo Interactables

Details on all of the included interactable types

Examples Path: "PolymindGames / SurvivalTemplatePro / Samples / ItemPickups"

Item: Corresponding item id.

Item Count: How many items of the same type is this item going to contain.

Primary Flags: The first type of container that this item will be added to (e.g. a weapon would be added to the holster at first).

Pick Up Sound: Sound that will be played upon picking the item up.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Storage Spots: How many slots should this storage crate have.

Cover: Crate cover transform (used for the open/close animations.

Animate Cover: Should the cover be animated?

Animation Duration: How long should the open/close animations last.

Animation Style: Animation easing type.

Closed Rotation: The crate cover closed rotation.

Open Rotation: The crate cover open rotation.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Sleep Position Offset: Position offset for the player sleeping handler. (Where the camera will be positioned).

Sleep Position Offset: Rotation offset for the player sleeping handler. (In which direction will the camera be pointed).

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