Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  1. Interaction
  2. Interactable

Demo Interactables

Details on all of the included interactable types

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Last updated 3 years ago

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Examples Path: "PolymindGames / SurvivalTemplatePro / Samples / ItemPickups"

Item: Corresponding item id.

Item Count: How many items of the same type is this item going to contain.

Primary Flags: The first type of container that this item will be added to (e.g. a weapon would be added to the holster at first).

Pick Up Sound: Sound that will be played upon picking the item up.

Examples Path: "PolymindGames / SurvivalTemplatePro / Samples / Consumables"

Hunger Restore Min: The minimum amount of hunger this consumable can restore.

Hunger Restore Max: The maximum amount of hunger this consumable can restore.

Thirst Restore Min: The minimum amount of thirst this consumable can restore.

Thirst Restore Max: The maximum amount of thirst this consumable can restore.

Consume Audio: Audio that will be played after a character consumes this.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Carriables

Definition: The corresponding carriable definition.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Storage Spots: How many slots should this storage crate have.

Cover: Crate cover transform (used for the open/close animations.

Animate Cover: Should the cover be animated?

Animation Duration: How long should the open/close animations last.

Animation Style: Animation easing type.

Closed Rotation: The crate cover closed rotation.

Open Rotation: The crate cover open rotation.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Repair Duration: The time it takes to repair an item at this workbench.

Durability Property: The id of the durability property. After repairing an item the workbench will increase the value of that property for the repaired item.

Repair Audio: Repair sound to be played after successfully repairing an item.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Temperature Effector: Not Implemented

Cooking Spots: How many cooking spots (item slots) this campfire has.

Max Temperature Achieve Time: Not Implemented

Max Fire Radius: Not Implemented

Max Proximity Temperature: Not Implemented

Fuel Duration Mod: Multiplies the effects of any fuel added (heat and added time).

Cooked Amount Property: The property that tells the campfire how cooked an item is.

Cooked Output Property: The property that tells the campfire in what item should the cooked item transform.

Item Cook Duration: The amount of time it takes to cook an item.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Sleep Position Offset: Position offset for the player sleeping handler. (Where the camera will be positioned).

Sleep Position Offset: Rotation offset for the player sleeping handler. (In which direction will the camera be pointed).

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Free"

Min Toggle Time: Toggle fire on/off cooldown.

Enable Fire Text: Interaction text for when the fire is not ignited.

Disable Fire Text: Interaction text for when the fire is ignited.

Fire FX: Fire particle effects.

Light Effect: Fire light effect component.

Fire Loop Sound: Sound that will be looping while the fire is on.

Fire Audio Volume: Looping fire audio volume.

Example Path: "PolymindGames / SurvivalTemplatePro / Samples / Buildables / Socket"

Model: The door model.

Collider: The door collider.

Open Rotation: Open rotation offset (how much should this door rotate when it opens).

Animation Speed: Open animation rotation speed.

Interaction Threshold: Open/Close door time cooldown.

Locked Animation Duration: How much time should the locked animation last.

Locked Animation Range: How much should the locked animation move the door.

Locked Random Rotation: Locked animation randomness.

Door Open: Audio to play when the door opens.

Door Locked: Audio to play when the tries to open while locked.