Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  • Player Vitals UI
  • Player Stamina UI

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  1. User Interface
  2. Behaviours

UI_Vitals

Here you'll learn what each UI Vitals behaviour does.

Will be refactored into generic vitals in the future.

Player Vitals UI

Health Bar: The health bar image, the fill amount will be modified based on the current health value.

Energy Bar: The energy bar image, the fill amount will be modified based on the current energy value.

Thirst Bar: The thirst bar image, the fill amount will be modified based on the current thirst value.

Hunger Bar: The hunger bar image, the fill amount will be modified based on the current hunger value.

Player Stamina UI

Canvas Group: The canvas group used to fade the stamina bar in & out.

Fill Bar: The stamina bar image, the fill amount will be modified based on the current stamina value.

Hide Duration: Represents how much time it takes for the stamina bar to start fading after not decreasing.

Alpha Lerp Speed: How fast will the stamina bar alpha fade in & out.

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Last updated 3 years ago

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