UI_Vitals

Here you'll learn what each UI Vitals behaviour does.

Will be refactored into generic vitals in the future.

Player Vitals UI

Health Bar: The health bar image, the fill amount will be modified based on the current health value.

Energy Bar: The energy bar image, the fill amount will be modified based on the current energy value.

Thirst Bar: The thirst bar image, the fill amount will be modified based on the current thirst value.

Hunger Bar: The hunger bar image, the fill amount will be modified based on the current hunger value.

Player Stamina UI

Canvas Group: The canvas group used to fade the stamina bar in & out.

Fill Bar: The stamina bar image, the fill amount will be modified based on the current stamina value.

Hide Duration: Represents how much time it takes for the stamina bar to start fading after not decreasing.

Alpha Lerp Speed: How fast will the stamina bar alpha fade in & out.

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