UI_Vitals
Here you'll learn what each UI Vitals behaviour does.
Will be refactored into generic vitals in the future.
Player Vitals UI
Health Bar: The health bar image, the fill amount will be modified based on the current health value.
Energy Bar: The energy bar image, the fill amount will be modified based on the current energy value.
Thirst Bar: The thirst bar image, the fill amount will be modified based on the current thirst value.
Hunger Bar: The hunger bar image, the fill amount will be modified based on the current hunger value.
Player Stamina UI
Canvas Group: The canvas group used to fade the stamina bar in & out.
Fill Bar: The stamina bar image, the fill amount will be modified based on the current stamina value.
Hide Duration: Represents how much time it takes for the stamina bar to start fading after not decreasing.
Alpha Lerp Speed: How fast will the stamina bar alpha fade in & out.
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