Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  • Audio Player (Module)
  • Human Sounds Manager (Behaviour)
  • Footsteps Manager (Behaviour)

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  1. Player
  2. Modules & Behaviours

Audio

Here you'll learn what each character audio component does.

PreviousSleepNextUI Behaviours Manager

Last updated 3 years ago

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Audio Player (Module)

The main audio player of this character, can play sounds with delays, loop sounds etc.

Human Sounds Manager (Behaviour)

Responsible for listening to events raised by other modules (e.g. health, movement etc.) and playing "humanoid" sounds accordingly.

Footsteps Manager (Behaviour)

Responsible for playing footsteps sound based on the current IMover's module step length. See:

Movement