Audio

Here you'll learn what each character audio component does.

Audio Player (Module)

circle-info

The main audio player of this character, can play sounds with delays, loop sounds etc.

Human Sounds Manager (Behaviour)

circle-info

Responsible for listening to events raised by other modules (e.g. health, movement etc.) and playing "humanoid" sounds accordingly.

Footsteps Manager (Behaviour)

circle-info

Responsible for playing footsteps sound based on the current IMover's module step length. See:

Movementchevron-right

Last updated