Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  1. Surfaces

Create Surface

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Last updated 3 years ago

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Create

  1. Duplicate one of the existing surfaces or create a new one at: "PolymindGames / SurvivalTemplatePro / Resources / Surfaces"

  2. You can configure your new surface either through the inspector or the management window: "Tools / STP / Surface Management"

Configure

  1. Registered Textures: Specify which textures correspond to this surface.

  2. Foot Steps Soft and Hard footsteps (usually walk and run respectively)

  3. Fall Impact Fall impact effects and audio that correspond to this surface.

  4. Bullet Hit Effect Bullet hit effects and audio that correspond to this surface.

  5. Slash & Stab Slash & Stab effects that correspond to this surface.

Note:

If your collider is not a (e.g. box, sphere etc.) you'll need to add a surface identity component to it instead of registering it's corresponding texture. After adding the component select a corresponding surface info.

mesh collider