> For the complete documentation index, see [llms.txt](https://polymindgames.gitbook.io/welcome-to-gitbook/qgUktTCVlUDA7CAODZfe/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polymindgames.gitbook.io/welcome-to-gitbook/qgUktTCVlUDA7CAODZfe/surfaces/create-surface.md).

# Create Surface

## Create

1. Duplicate one of the existing surfaces or create a new one at:\
   **"PolymindGames / SurvivalTemplatePro / Resources / Surfaces"**
2. You can configure your new surface either through the inspector or the management window:\
   **"Tools / STP / Surface Management"**

## Configure

<div align="left"><img src="/files/YVnzzwrxQ5uWse0axkDp" alt=""></div>

1. **Registered Textures:** \
   *Specify which textures correspond to this surface.*
2. **Foot Steps**\
   *Soft and Hard footsteps (usually walk and run respectively)*
3. &#x20;**Fall Impact**\
   *Fall impact effects and audio that correspond to this surface.*
4. **Bullet Hit Effect**\
   *Bullet hit effects and audio that correspond to this surface.*
5. **Slash & Stab**\
   Slash & Stab effects that correspond to this surface.

**Note:**

If your collider is not a [mesh collider](https://docs.unity3d.com/Manual/class-MeshCollider.html) (e.g. box, sphere etc.) you'll need to add a surface identity component to it instead of registering it's corresponding texture. \
After adding the component select a corresponding surface info.

<div align="left"><img src="/files/3NdGQk0OsPDzv8MQkJeM" alt=""></div>

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