Health
Here you'll learn what each character health component does.
Health Manager (Module)
Manages the parent character's health and death
Starting Health: The starting health of this character (can't be higher than the max).
Starting Max Health: The starting highest health of this character (can be modified at runtime).
Stamina Controller (Module)
Regeneration Rate: How fast will the stamina regenerate.
Regeneration Pause: How much time the stamina regeneration will be paused after it gets lowered.
Run Decrease Rate: By how much will the stamina decrease per second when running.
Jump Take: By how much will the stamina decrease after jumping.
Hunger Manager (Module)
Simple stat, can be increased/lowered and increases/decreases the health after the specified value.
Thirst Manager (Module)
Simple stat, can be increased/lowered and increases/decreases the health after the specified value.
Energy Manager (Module)
Simple stat, can be increased/lowered and increases/decreases the health after the specified value.
Temperature Manager (Module)
Not Implemented
Player Death Handler (Behaviour)
Handles a player's death and respawn behaviour.
Item Drop Type:
All: Drop all items upon death.
Equipped: Drop only the equipped wieldable item.
None: Don't drop any items.
Rigidbody Death Module (Behaviour)
Moves the character's view (in stp's case camera) to a rigidbody and vice-versa when disabled.
Fall Damage Handler (Behaviour)
Handles dealing fall damage to the character based on the impact velocity.
Enable Damage: Is this behaviour enabled?
Min Fall Speed: At which landing speed, the character will start taking damage.
Fatal Fall Speed: At which landing speed, the character will die, if it has no defense.
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