Sleep

Here you'll learn what each character sleep component does.

Character Sleep Handler (Module)

Go To Sleep Duration: How much time it takes to transition to sleeping (e.g. moving to bed).

Sleep Delay: How much time it takes to fall asleep.

Sleep Duration: Sleep duration in seconds.

Wake Up Delay: How much time to wait after the sleep is done, before getting up.

Wake Up Duration: How much time it takes to transition from sleeping to standing up.

Hours To Sleep: Max hours that can pass while sleeping.

Max Get Up Hour: Max hour this character can wake up at, we don't want to be lazy :)

Only Sleep At Night: If enabled, this character will not be allowed to sleep during the day.

Check For Enemies: Check for enemies before sleeping, if any of the are found, this character will be unable to sleep.

Check For Enemies Radius: The enemy check radius.

Enemies Layer Mask: The enemy layer, any object with this layer will be considered an enemy.

Cant Sleep Sound: Sound that will be played when attempting to sleep unsuccessfully.

Character Sleep Effects (Behaviour)

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Plays effects based on the ISleepHandler events.

Lerp Sleep Module (Module)

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Module responsible for moving the Player's view (camera) to an ISleepingPlace position and rotation.

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