Inventory
Here you'll learn what each character inventory components does.
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Here you'll learn what each character inventory components does.
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Stores items in containers. It also handles removal by name/id, count items etc.
Initial Containers: The initial item containers. You can also add more containers at runtime using the AddContainer() method.
For more information on item containers see:
Handles item pickup dropping.
Drop Obstacle Mask: The layer mask that will be used in checking for obstacles when items are dropped.
Drop Transform: Dropped items are spawned relative to this transform.
Drop Force Mode: The force mode that will be added to the rigidbody of the dropped item.
Item Drop Settings: Position, rotation offsets etc.
Sack Prefab: The prefab used when an item that's dropped doesn't have a pickup (e.g. clothes) or when dropping multiple items at once.
Adds items to the inventory at startup using a predefined list.
Inventory Startup Info: A predefined list of items that will be added to the inventory. To create one, right click in the project view and select:
"Create / Survival Template Pro / Inventory / Startup Items"
Handles any type of inventory inspection (e.g. Backpack, external containers etc.)
Toggle Threshold: How often can the inventory inspection be toggled (e.g. open/close backpack).
Acts as a wrapper for adding inventory based materials (e.g. sticks, rope etc.) to the structure (building preview) that's in view.
For information about items look into: