UI_Sleep

Here you'll learn what each UI Sleeping behaviour does.

Sleep UI

Canvas Group: The canvas group used to fade the sleep UI in & out.

Max Canvas Alpha: The max alpha that will be reached when fading in.

Canvas Lerp Speed: The speed at which the sleep UI will be faded in & out.

Current Time Text: A UI text component that's used for displaying the current time while sleeping.

Background Rect: The background rect of this UI piece.

Animator: Reference to the animator used for the sleeping UI.

Show Trigger: The "show" animator trigger.

Hide Trigger: The "hide" animator trigger.

Number of Templates: How many time templates should be spawned each side.

Time Text Template: A prefab with a text component on it that will be instantiated.

Text Size Over Distance: How will the text scale over the duration of its lifetime.

Text Y Position Over Distance: How will the text y position change over the duration of its lifetime.

Text Color Over Distance: How will the color of the text change over the duration of its lifetime.

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