Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. Player
  2. Modules & Behaviours
  3. Inventory

Item Container

PreviousInventoryNextMovement

Last updated 3 years ago

Was this helpful?

At their core item containers are just a list of items.

Name: The name of the item container. If you need to get access to this container you can use the Inventory.GetContainerWithName() method and pass in the name of this container.

Max Weight: The max weight that this container can hold, no item can be added if it exceeds the limit.

Flag: Acts as a container type.

Size: Number of item slots that this container has (e.g. Holster 8, Backpack 25 etc.).

Valid Categories: Only items from the specified categories can be added.

Required Properties: Only items with the specified properties can be added.

Required Tag: Only items that are tagged with the specified tag can be added.