Wieldable
Here you'll learn what each character wieldable component does.
Player Wieldables Input (Behaviour)
Wieldables Controller (Module)
Audio Player: The audio player that every wieldable will use.
Wieldable Inventory Select Handler (Module)
Holster Container: The corresponding inventory container (e.g. holster, backpack etc.) that this behaviour will use for selecting items.
Select On Start: Should this behaviour select the "starting slot item" on start.
Starting Slot: The fist slot that will be selected.
Inventory Based Wieldables: All of the Item Id - Wieldable pairs.
Wieldable Survival Book Handler (Module)
Survival Book Prefab: Corresponding survival book wieldable prefab.
Left Pages Object Name: The left pages object name of the book (used to parent the UI).
Right Pages Object Name: The right pages object name of the book (used to parent the UI).
Toggle Cooldown: How often can the survival book be enabled/disabled (in seconds).
Wieldable Object Carry Handler (Behaviour)
Character Ray Generator (Module)
Anchor: Transform used in determining the base ray position and orientation.
Walk Spread Mod: How much will walking affect (randomly spread) the final ray.
Run Spread Mod: How much will running affect (randomly spread) the final ray.
Crouch Spread Mod: How much will crouching affect (randomly spread) the final ray.
Airborne Spread Mod: How much will being airborne affect (randomly spread) the final ray.
Player Look Follow (Behaviour)
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