Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  • Player Object Carry Input (Behaviour)
  • Object Carry Controller (Module)

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  1. Player
  2. Modules & Behaviours

Object Carry

Here you'll learn what each character object carry component does.

Player Object Carry Input (Behaviour)

Delegates object carry input (using the new Unity Input System) to the IObjectCarryController.

Object Carry Controller (Module)

Handles everything regarded object carrying except the visuals.

Drop Obstacle Mask: The layer mask that will be used in checking for obstacles when carriables are dropped.

Drop Transform: Dropped carriables are spawned relative to this transform.

Drop Force Mode: The force mode that will be added to the rigidbody of the dropped carriable.

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Last updated 3 years ago

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