Object Carry

Here you'll learn what each character object carry component does.

Player Object Carry Input (Behaviour)

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Delegates object carry input (using the new Unity Input System) to the IObjectCarryController.

Object Carry Controller (Module)

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Handles everything regarded object carrying except the visuals.

Drop Obstacle Mask: The layer mask that will be used in checking for obstacles when carriables are dropped.

Drop Transform: Dropped carriables are spawned relative to this transform.

Drop Force Mode: The force mode that will be added to the rigidbody of the dropped carriable.

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