Object Carry
Here you'll learn what each character object carry component does.
Player Object Carry Input (Behaviour)
Object Carry Controller (Module)
Drop Obstacle Mask: The layer mask that will be used in checking for obstacles when carriables are dropped.
Drop Transform: Dropped carriables are spawned relative to this transform.
Drop Force Mode: The force mode that will be added to the rigidbody of the dropped carriable.
Last updated
Was this helpful?