Interaction

Here you'll learn what each character interaction component does.

Player Interaction Input (Behaviour)

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Delegates interaction inputs (using the new Unity Input System) to the IInteractionHandler module.

Interaction Handler (Module)

View: The transform used in raycasting.

Raycast Distance: The raycast max distance, anything further away will be ignored.

Raycast Radius: The raycast radius, if you're not looking directly at an object you can still interact with that said object if it's in the given radius.

Layer Mask: Interaction layer mask, everything this handler can "see".

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