Interaction

Here you'll learn what each character interaction component does.

Player Interaction Input (Behaviour)

Delegates interaction inputs (using the new Unity Input System) to the IInteractionHandler module.

Interaction Handler (Module)

View: The transform used in raycasting.

Raycast Distance: The raycast max distance, anything further away will be ignored.

Raycast Radius: The raycast radius, if you're not looking directly at an object you can still interact with that said object if it's in the given radius.

Layer Mask: Interaction layer mask, everything this handler can "see".

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