UI_Wieldables
Here you'll learn what each UI Wieldable behaviour does.
Scope
Canvas Group: The canvas group used to fade the scopes in & out.
Scopes: All of the existing UI scopes.
Crosshairs
Default Crosshair: The default (starting) crosshair.
Canvas Group: The canvas group used to fade a crosshair in & out.
Crosshair Alpha: The max crosshairs alpha.
Alpha Lerp Speed: The speed at which the crosshairs will change their alpha.
Ammo
Animator: Reference to the animator used for the Ammo UI.
Magazine Text: A UI text component that's used for displaying the current ammo in the magazine.
Inventory Text: A UI text component that's used for displaying the current ammo in the storage.
Charge
Canvas Group: The canvas group used to fade the stamina bar in & out.
Charge Fill Images: UI images that will have their fill amount value set to the current charge value.
Fill Gradient: A gradient used in determining the color of the charge image relative to the current charge value.
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