UI_Wieldables

Here you'll learn what each UI Wieldable behaviour does.

Scope

Canvas Group: The canvas group used to fade the scopes in & out.

Scopes: All of the existing UI scopes.

Crosshairs

Default Crosshair: The default (starting) crosshair.

Canvas Group: The canvas group used to fade a crosshair in & out.

Crosshair Alpha: The max crosshairs alpha.

Alpha Lerp Speed: The speed at which the crosshairs will change their alpha.

Ammo

Animator: Reference to the animator used for the Ammo UI.

Magazine Text: A UI text component that's used for displaying the current ammo in the magazine.

Inventory Text: A UI text component that's used for displaying the current ammo in the storage.

Charge

Canvas Group: The canvas group used to fade the stamina bar in & out.

Charge Fill Images: UI images that will have their fill amount value set to the current charge value.

Fill Gradient: A gradient used in determining the color of the charge image relative to the current charge value.

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