> For the complete documentation index, see [llms.txt](https://polymindgames.gitbook.io/welcome-to-gitbook/qgUktTCVlUDA7CAODZfe/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polymindgames.gitbook.io/welcome-to-gitbook/qgUktTCVlUDA7CAODZfe/user-interface/behaviours/ui_damage.md).

# UI\_Damage

Here you'll learn what each UI Damage behaviour does.

## Damage UI

**Alpha Damage Weight:** How much will the alpha of the effects be affected by the amount of damage received.

**Blood Screen Fader:** Image fading settings for the blood screen.

**Blood Screen Fader Damage Threshold:** How much damage does the player have to take for the blood screen effect to show.&#x20;

**Directional Damage Indicator Fader:** Image fading settings for the directional damage indicator.

**Directional Indicator Distance:** The damage indicator distance (in pixels) from the screen center.
