Survival Template Pro
Roadmap
  • Welcome!
  • Getting Started
    • Installation Guide
      • Demo Maps
    • Scene Setup
    • Frequently Asked
    • Integrations
  • Player
    • Character
    • Modules & Behaviours
      • Inventory
        • Item Container
      • Movement
      • Camera
      • Health
      • Building
      • Object Carry
      • Wieldable
      • Interaction
      • Crafting
      • Sleep
      • Audio
  • User Interface
    • UI Behaviours Manager
    • Behaviours
      • UI_Inventory
      • UI_Damage
      • UI_Vitals
      • UI_Wieldables
      • UI_Interaction
      • UI_Sleep
  • Interaction
    • Interactable
      • Demo Interactables
    • Extension
  • Inventory
    • Create Item
      • Item Info
      • Item Settings
      • Properties & Tags
      • Item Pickup
  • Wieldables
    • Overview
  • Surfaces
    • Create Surface
    • Code Examples
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  1. User Interface
  2. Behaviours

UI_Damage

Here you'll learn what each UI Damage behaviour does.

Damage UI

Alpha Damage Weight: How much will the alpha of the effects be affected by the amount of damage received.

Blood Screen Fader: Image fading settings for the blood screen.

Blood Screen Fader Damage Threshold: How much damage does the player have to take for the blood screen effect to show.

Directional Damage Indicator Fader: Image fading settings for the directional damage indicator.

Directional Indicator Distance: The damage indicator distance (in pixels) from the screen center.

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Last updated 3 years ago

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